Condor (Mil Mi-26) from Mercenaries 2: World in Flames for GTA San Andreas by Dark Watcher.



Summary

1. What is the mod?

2. How to install the mod?

3. Notes



1 WHAT IS THE MOD?

The mod is a conversion of Condor from Mercenaries 2: World in Flames. Both the model and the texture are original, taken directly from the game. I did the ripping myself and made sure to assemble the vehicle according to the original parts arrangement seen in Mercenaries 2: World in Flames.

Apparently, the model was inspired by the real-life Mil Mi-26 helicopter.



2 HOW TO INSTALL THE MOD?

The process is as follows:

1. Open Alci's IMG Editor (or another Img edit program);

2. Open gta3.img (with the program mentioned above);

3. Click on "Import (remove if exists)";

4. Select "cargobob.dff" and "cargobob.txd" (my mod);

5. When both "cargobob.dff" and "cargobob.txd" are already inside gta3.img, click "Save".



3 NOTES

The model seen from afar consists of the chassis due to the structural complexity and quantity of materials. This, too, helps make the DFF file less heavy.

The helicopter can accommodate four passengers.

Originally, in Mercenaries 2: World in Flames, the helicopter has rear doors, ramps and considerable internal space that suggest the possibility of the helicopter carrying other vehicles inside it, but this function is not available to the player. In GTA SA, this function remains unavailable, as I don't know how to make CLEO mods.

Originally, the helicopter can carry light and heavy vehicles using a magnet. In GTA SA, this function is not available, as I do not know how to make CLEO mods. However, other modders have already made this type of CLEO mod, so if you want to complement your experience, I recommend that you download these mods. I particularly recommend the magnet mod made by Dragomazing. He posted this mod on GTAinside.

The sound of the helicopter flying is barely audible because of the large bounding box used in the collision. In other words, the enormity of the vehicle required an equally enormous bounding box. When the bounding box is too large, the camera moves too far away from the vehicle and, consequently, vehicle sounds become less audible. This was necessary, as the collision of the cockpit and tail would not work if the bounding box was smaller.

CJ enters the vehicle the same way he enters the original Cargobob, as it is impossible to replicate the way the characters do this in Mercenaries 2: World in Flames. Furthermore, it is impossible to make the converted Condor's doors work in the same way as they did in the original game, as the Condor's doors work in a completely different way in the original game.

The detailed interior has been preserved.

CJ is perfectly positioned in the cab.

The model has perfect stability for landing and takeoff.

The model has realistic collision.

I would like to thank you for downloading my mod. If you are a fan of Mercenaries 2: World in Flames or have already played it, i hope you have fun and relive nostalgic moments of the game. If you are not a fan or have not yet played, in the same way, i hope you have fun with this addition to your GTA SA, causing chaos and among other things hehe.

If you have any questions, suggestions or comments about this or other mods of mine, please comment in the comments section on the page where you downloaded this mod or send me a private message (on GTAinside); i will be happy to answer. If you wish, too, rate the mod on the site.



Best regards,
Dark Watcher.